I wanted to explore a different type of strategy game. You make decisions and there are consequences. This is really a proof of concept to explore a larger idea so stay tuned. Also note - I removed the randomization because it made the game way too hard.
There has been a lot of spy related things in the news and I recently watched Tinker, Tailor, Soldier, Spy. Fun game inspired by both. I'm worried it might be a tad too hard.
My friend group chat at some point evolved to a Discord server. A lot of us track what we are watching on Letterboxd. This bot is an attempt to integrate the two. I really wish Letterboxd had a public API, using RSS is the next best thing. But when you realize RSS is your only path you also realize you could just use a generic RSS consumer to more or less accomplish the same thing. Open sourcing this in case I ever need to return to it.
Anyone else end up with thousands of open tabs? And you can't actually find what you need? This is an attempt to solve for that. Not sure this is the right solution.
I went down a rabbit hole of trying to render objects in 3d. After several false starts I ended up with something that reminded me of a Rubik's Cube, so I made a solver. I don't love how (un)clear the instructions to solve end up being. I need to return to the UX around that part.
A long time ago I did web development for a living. This is always how I imagined the actual client discovery process to go in my head. I just made it more explicit.
A whimsical game where you make a bitcoin fly through some candle charts. The hardest part of vibe coding (today) is making the UI not look like total garbage. I think I did ok here.